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Living like an Irvanian in a universe filled with Dweasels


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Projects? We don't need no stinking... oh wait.

May 20, 2013

If you're a long-time reader you're probably already aware that I recently finished a number of big, long-term projects that are outside the scope of the things I normally cover here on Irvania.com. Wrapping those other projects up freed me to get back to the stuff I do cover here, namely, gaming and plastic modelling and writing and related hobbies.

My first task, I'd decided when my schedule was thusly freed up upon, was to update and reorganize this web site. This I did, and finished that task a few weeks ago.

My next task, I'd also decided, was to get back to game design. I looked through my (woefully long) list of unfinished game design projects to see where they were at, think about what could be finished in relatively short order and what could be salvaged and what needed to be discarded and so forth. These decisions were tempered with the knowledge of which projects you, the readers of Irvania.com, are interested in (based on your feedback via e-mail and the IrvaniaList) as well as what I was interested in working on.

That last bit, what I am interested in working on, is the key to my final decision.

Yeah, I know, it's selfish of me, but realistically I have to look at the bigger picture: everything on this web site I do mostly because it's what I want to do.

Take this blog for instance. It's impossible to say for certain as I don't have elaborate traffic-analyzing tools set up to check, but based on my understanding of the Irvania.com traffic logs provided by my web hosting company, there's not a lot of traffic across this blog. Some of the traffic there is consists of search-bots and spam-bots, so I don't really know how many people actually read any of these blog entries.

I'm guessing not many. I'm guessing only a handful of people, if that, read any particular blog entry. I wouldn't be too surprised if nobody ever reads this specific entry but me.

That's okay, though. I realize not many real people actually read anything I write on the web site, aside from the photo galleries that generate a fair amount of feedback. I'm fine with that. I do it because I enjoy doing it. I pay the web hosting company every year so I can set the web site up exactly the way I want it and run it with no advertising. Even if nobody reads it, I'm still having a blast doing what I want to do.

In that regard, I feel a bit like Kilgore Trout, Kurt Vonnegut's fictional science fiction writer who writes a new short story every ten days and then throws it away because he doesn't think anybody else would be interested in publishing, let alone reading, anything he has to say.

The same goes for my decisions on which game design projects to work on next. Some of these projects I've got on the "short list", including the computer-assist science fiction game I'm programming right now, are the sort of thing that I know only a few other people are going to be interested in. There's a good chance that I'm the only person who will ever play some of these games. That's okay though.

Even the projects that I know will appeal to some people, like Shipbase 7 and Tankbase, will only be used by a dozen or so people worldwide.

That's okay though.

Same goes for my writing projects. I may never be able to sell a novel. For that matter, I may never be able to finish any novels other than the one I finished a few years ago. That's okay, though. I might just chop that first novel into chapter-sized bits and post it here on the web site as a serial.

If it's good enough for Kilgore Trout, it's good enough for me.


This article was filed under:
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Wargaming
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May 2013 articles
Irvania.com webmaster: Dave Ferris
The content on this page was written: May 20, 2013
Last updated: June 11, 2016